About
Game Design student at Champlain College. Aspiring to enter the industry, maybe publish their own games someday. Loves dogs, frisbee, hiking, golf, and FPS games. Currently living in Burlington.
Resume
Education:
Champlain College, Burlington, VT
Bachelor of Science in Game Design, Anticipated completion: May 2025
- Specializing in Game Programming
- Champlain College Marksmanship Club, Range Safety Officer
Nassau Community College, Uniondale, NY
Attendance: August 2019 – May 2021
Attributes:
- Game Design Skills: Proficient with design documentation, scripting, and systems design.
- Team Oriented: Experienced collaborator with Agile development projects.
- Critical Thinker: Enjoys solving technical, design, and user problems on a variety of projects.
Technology Skills:
- C++, Unity Engine, Inkscape, Adobe Audition; Fusion 360; Google Drive; LibreOffice Writer; Java
Role Experience:
Gameplay/UI Designer
Poly Vinyl Pests! | IDX Legends, Burlington, VT, September 2024-Ongoing
- Worked as a combat and UI designer on a team of 9 to create a 3D, two player, top down twin stick shooter themed around bugs and plastic waste in Unity.
- Contributed to developing the control scheme
,, starting with documenting the movement, abilities, and attacks of the player characters, then implementing sections like abilities and attacks into Unity with C#. - Created the UI layout for each game state, UI assets, and style guidelines for the UI elements.
Combat Designer
Liminal Detective | Team Forsaken Hearts, Burlington, VT , January 2024-May 2024
- Worked as a combat designer in a team of 10 creating a third person action game set in a fantasy-noir theme in Unreal Engine 5.
- Created and defined the game’s systems, including primary attacks, enemy behaviors, item behaviors, and core combat loop.
- itch.io page: https://antennasunite.itch.io/liminal-detective
Gameplay Designer
Sidewalk Fish | Team Pool Table, Burlington, VT, October 2022-December 2022
- Worked as a Designer on a team of 5 creating a dexterity based board game.
- Created and refined the game’s ruleset, game pieces, and board design.
- Engaged in Agile production duties, such as organizing meetings, logs, stories, and team tasks.
Gameplay and Level Designer
Nopeski Slopeski | Teamski Twoski, Burlington, VT, March 2023-May 2023
- Worked as a Designer on a team of 5 to create a 2D top down skiing game that utilized an alternate control system created with a trackball in Unity.
- Created game systems, object placement for the randomly generated obstacle modules, and refined camera and player feedback.